BG-PX

An exploration of “fun”

An exploration of “fun”

As board game designers we are always trying to better understand how we think about games. One aspect that gets generalized is the idea of “fun.” What is fun for...

An exploration of “fun”

As board game designers we are always trying to better understand how we think about games. One aspect that gets generalized is the idea of “fun.” What is fun for...

Unpredictable mechanics are used appropriately

Unpredictable mechanics are used appropriately

What exactly does it mean to use unpredictable mechanics appropriately? I would say that a game is using randomness appropriately when it adds variety to gameplay that is essential to...

Unpredictable mechanics are used appropriately

What exactly does it mean to use unpredictable mechanics appropriately? I would say that a game is using randomness appropriately when it adds variety to gameplay that is essential to...

12 Tenets of Board Game Design from Stonemaier Games

12 Tenets of Board Game Design from Stonemaier ...

With so many possible directions to go in game design, it is really easy to design a bad game. When I stumbled upon Stonemaier Games’ list of design tenets, I...

12 Tenets of Board Game Design from Stonemaier ...

With so many possible directions to go in game design, it is really easy to design a bad game. When I stumbled upon Stonemaier Games’ list of design tenets, I...

The game ends, leaving players wanting more

The game ends, leaving players wanting more

As a game designer, I can’t imagine wanting anything more than to create a game that leaves players wanting more. This is obviously a reflection of a positive player experience....

The game ends, leaving players wanting more

As a game designer, I can’t imagine wanting anything more than to create a game that leaves players wanting more. This is obviously a reflection of a positive player experience....

Twenty Years, Twenty Lessons

Twenty Years, Twenty Lessons

This presentation from the lead designer on Magic the Gathering is fantastic. He shares highlights from 20 years of experience working on MtG. I personally love how so much of...

Twenty Years, Twenty Lessons

This presentation from the lead designer on Magic the Gathering is fantastic. He shares highlights from 20 years of experience working on MtG. I personally love how so much of...

Each mechanic has a clear purpose

Each mechanic has a clear purpose

As you analyze the top 100 games on Board Game Geek, a pattern emerges. Each of these games has very strong control over the mechanics. That is to say that...

Each mechanic has a clear purpose

As you analyze the top 100 games on Board Game Geek, a pattern emerges. Each of these games has very strong control over the mechanics. That is to say that...