BG-PX

Timmy, Johnny and Spike and the usage of personas in game design

Timmy, Johnny and Spike and the usage of person...

An important tool in the world of UX design is the persona. It is used to describe your user base by breaking them into groups and giving them key traits...

Timmy, Johnny and Spike and the usage of person...

An important tool in the world of UX design is the persona. It is used to describe your user base by breaking them into groups and giving them key traits...

The rule book is clear and easy to understand

The rule book is clear and easy to understand

It should come as no surprise that the rule book is a key aspect of player experience. And within that, it makes sense that the book should be clear and...

The rule book is clear and easy to understand

It should come as no surprise that the rule book is a key aspect of player experience. And within that, it makes sense that the book should be clear and...

Proposition density

Proposition density

Proposition density in graphic design refers to the balance between visual elements and the amount of information conveyed. A well-considered proposition density allows designers to present essential messages clearly while...

Proposition density

Proposition density in graphic design refers to the balance between visual elements and the amount of information conveyed. A well-considered proposition density allows designers to present essential messages clearly while...

Labels, elements, and actions are consistent throughout the game

Labels, elements, and actions are consistent th...

A major consideration of UX work is whether something is understandable. That is, can users understand the system and the way it works? A key aspect of this is the...

Labels, elements, and actions are consistent th...

A major consideration of UX work is whether something is understandable. That is, can users understand the system and the way it works? A key aspect of this is the...

Concept Models and Game Design

Concept Models and Game Design

Concept models are a tool used to understand how the elements within a topic relate to each other. They are often used by designers to understand how the many parts...

Concept Models and Game Design

Concept models are a tool used to understand how the elements within a topic relate to each other. They are often used by designers to understand how the many parts...

Icons’ meanings are easy to figure out, both individually and in combination

Icons’ meanings are easy to figure out, both in...

When it comes to thinking about player experience and how it intersects with UX practices, icons are a key topic. In UX, icons help users to more rapidly accomplish tasks...

Icons’ meanings are easy to figure out, both in...

When it comes to thinking about player experience and how it intersects with UX practices, icons are a key topic. In UX, icons help users to more rapidly accomplish tasks...