I am so excited to say that the Kickstarter for Shields Up! has been up and running for a few days. It is actually being featured as a bundle of 3 micro games, all containing 18 cards. I can’t wait to get this game out into the world. Even more so, I am eager to…… Continue reading Shields Up! On Kickstarter now!
This session could, in my opinion, be titled Emotion Focused Game Design. In it the speaker talks about the different elements of the board game Burgle Bros and how he consider emotions as it relates to each element of the game. It is interesting to see how he considered the story arc, how emotion played…… Continue reading Emotion Focused Game Design
I am really excited to be presenting at CrafterCon 2017 in Madison, Wisconsin! I have spoken at many events over the years, but I must say that I am more excited about this one then any previously. I have posted my presentation to SlideShare because it makes it easy to view. If you prefer, just…… Continue reading A Crash Course in Graphic Design for Board Game Designers
I recently backed a game on Kickstarter called Visitor. This relatively simple game has an interesting mechanic where one person creates a rule, and the goal of the other players is to figure the rule out. The article linked to below is a write up from the designers about the process of shaping this game.…… Continue reading Rule making game mechanic in Visitor
I am super excited to say that Baked made it to the finalist round in the Big Box Challenge on The Game Crafter! Naturally I am very excited and look forward to the final results! There is some stiff competition and it is a true honor to make it this far. A preview of baked:
As many aspiring game designers likely do I have been trolling numerous game companies online. With so many possible directions to go in game design it is really easy to design a bad game. When I stumbled upon Stonemaier Games list of design tenets I was really challenged in my thinking. I am sure other…… Continue reading 12 Tenets of Board Game Design
Concept models are a tool used to understand how the elements within a topic relate to each other. They are often used by designers to understand how the many parts of a system relate to each other. The creator places all of the nouns in circles. The nouns are all the “things” related to the…… Continue reading Concept Models and Game Design