BG-PX
Game Design vs UX Design
I am very interested in seeing how skills in the UX world apply to board game design. I recently discovered Raph Koster’s article titled Game Design vs UX Design and...
Game Design vs UX Design
I am very interested in seeing how skills in the UX world apply to board game design. I recently discovered Raph Koster’s article titled Game Design vs UX Design and...
Elements are repeated in the appropriate contex...
In the field of Information Architecture (IA for short), there is a frequently used principle that says content should be repeated in all of the appropriate contexts. This means that...
Elements are repeated in the appropriate contex...
In the field of Information Architecture (IA for short), there is a frequently used principle that says content should be repeated in all of the appropriate contexts. This means that...
Aesthetic-Usability Effect
The field of UX is research-based. That is to say, the basic idea is we don’t know what users want; we have to go talk to them to find out....
Aesthetic-Usability Effect
The field of UX is research-based. That is to say, the basic idea is we don’t know what users want; we have to go talk to them to find out....
Game pieces are easy to handle and tell apart
The degree to which your game is accessible can have a very significant impact on the player experience. One factor that can contribute to this is the game pieces themselves....
Game pieces are easy to handle and tell apart
The degree to which your game is accessible can have a very significant impact on the player experience. One factor that can contribute to this is the game pieces themselves....
Usability Heuristics Applied to Board Games
The Nielsen Norman Group is a well-known research-based firm in the UX world. One thing they are well known for is their list of 10 usability heuristics. In case you’re...
Usability Heuristics Applied to Board Games
The Nielsen Norman Group is a well-known research-based firm in the UX world. One thing they are well known for is their list of 10 usability heuristics. In case you’re...
Players can easily reach and see what they need
A fundamental aspect of game design is that players can easily reach and see what they need. If it is too hard to reach or see the content, it will...
Players can easily reach and see what they need
A fundamental aspect of game design is that players can easily reach and see what they need. If it is too hard to reach or see the content, it will...