BG-PX

Theme first, mechanic first … or … experience first?

Theme first, mechanic first … or … experience f...

It is a common question among designers if they design theme or mechanic first. I understand why this is the case, as it really is two different ways to approach...

Theme first, mechanic first … or … experience f...

It is a common question among designers if they design theme or mechanic first. I understand why this is the case, as it really is two different ways to approach...

The game makes good use of typographic principles

The game makes good use of typographic principles

Typography is the practice of arranging letters and text in such a way that the text is legible, clear, and visually appealing to the reader. This skill set is typically...

The game makes good use of typographic principles

Typography is the practice of arranging letters and text in such a way that the text is legible, clear, and visually appealing to the reader. This skill set is typically...

Design elements that remind players of how the game’s systems work

Design elements that remind players of how the ...

This idea that game elements can remind players how their systems work is pulled directly from the world of Usability. The concept is that the elements of the game (components,...

Design elements that remind players of how the ...

This idea that game elements can remind players how their systems work is pulled directly from the world of Usability. The concept is that the elements of the game (components,...

What Game Design taught me about being a UX Architect

What Game Design taught me about being a UX Arc...

Before I can dive into this topic I must first make sure that everyone understands what I mean by these two terms. First, what is a UX Architect? UX stands...

What Game Design taught me about being a UX Arc...

Before I can dive into this topic I must first make sure that everyone understands what I mean by these two terms. First, what is a UX Architect? UX stands...