BG-PX
Each object in the game has a clear purpose and...
When every component in a game has a clear, distinct purpose communicated through its physical design, players can understand the game’s systems through observation rather than memorization. By simply looking...
Each object in the game has a clear purpose and...
When every component in a game has a clear, distinct purpose communicated through its physical design, players can understand the game’s systems through observation rather than memorization. By simply looking...
Components have external consistency
External consistency is a design principle where systems align with users’ existing knowledge and expectations from outside that specific product. Rather than creating entirely new conventions, externally consistent design leverages...
Components have external consistency
External consistency is a design principle where systems align with users’ existing knowledge and expectations from outside that specific product. Rather than creating entirely new conventions, externally consistent design leverages...
The Von Restorff Effect
The Von Restorff Effect, discovered by German psychiatrist Hedwig von Restorff in 1933, describes how distinctive items stand out in memory better than similar items. Her research found that when...
The Von Restorff Effect
The Von Restorff Effect, discovered by German psychiatrist Hedwig von Restorff in 1933, describes how distinctive items stand out in memory better than similar items. Her research found that when...
The rulebook avoids FAQs
When a game’s rulebook needs an FAQ section, it’s essentially admitting that the rules weren’t clear enough the first time around. FAQs exist to patch holes in explanation, clarify ambiguous...
The rulebook avoids FAQs
When a game’s rulebook needs an FAQ section, it’s essentially admitting that the rules weren’t clear enough the first time around. FAQs exist to patch holes in explanation, clarify ambiguous...
The game doesn’t rely on memory for exceptions
Exceptions in game rules are those annoying moments where the patterns you’ve learned suddenly don’t work anymore. You know the drill—”most of the time you do X, except when Y...
The game doesn’t rely on memory for exceptions
Exceptions in game rules are those annoying moments where the patterns you’ve learned suddenly don’t work anymore. You know the drill—”most of the time you do X, except when Y...
Design uses grouping to help players navigate e...
Grouping is a fundamental design principle where related elements are visually clustered together to help users quickly understand relationships and navigate information. Rather than scattering related content across a layout,...
Design uses grouping to help players navigate e...
Grouping is a fundamental design principle where related elements are visually clustered together to help users quickly understand relationships and navigate information. Rather than scattering related content across a layout,...