I really appreciated this talk about the intersection of Usability and board games. It very much matches the way I think about games and how I apply my work in the UX field to game design. I especially like how he removed a games theme, then listened to how players describe the feel of the … Continue reading Cardboard Interfaces: UX for Board Games Video
Category: UX
Concept Models and Game Design
Concept models are a tool used to understand how the elements within a topic relate to each other. They are often used by designers to understand how the many parts of a system relate to each other. The creator places all of the nouns in circles. The nouns are all the “things” related to the … Continue reading Concept Models and Game Design
Game Design vs UX Design
I am keenly interested in migrating my skills in the world of UX Design to that of game design (physical board game design in particular). I recently discovered Raph Koster's article titled Game Design vs UX Design and it obviously rung a bell for me. As a UX Designer it is indeed my goal and … Continue reading Game Design vs UX Design
Timmy, Johnny and Spike and the usage of personas in game design
An important tool in the world of UX design is the persona. It is used to describe your user base by breaking them into groups and giving them key traits and names. The idea is to remind the designer or developer that they are building a product for someone other then themselves. It doesn't matter … Continue reading Timmy, Johnny and Spike and the usage of personas in game design