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McMeeple

Boardgame Designer

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Category: Game Design

12 Tenets of Board Game Design

March 15, 2017March 17, 2017Leave a comment

As many aspiring game designers likely do I have been trolling numerous game companies online. With so many possible directions to go in game design it is really easy to design a bad game. When I stumbled upon Stonemaier Games list of design tenets I was really challenged in my thinking. I am sure other … Continue reading 12 Tenets of Board Game Design

Concept Models and Game Design

March 1, 2017March 1, 2017Leave a comment

Concept models are a tool used to understand how the elements within a topic relate to each other. They are often used by designers to understand how the many parts of a system relate to each other. The creator places all of the nouns in circles. The nouns are all the “things” related to the … Continue reading Concept Models and Game Design

Game Design vs UX Design

October 15, 2016March 1, 2017Leave a comment

I am keenly interested in migrating my skills in the world of UX Design to that of game design (physical board game design in particular). I recently discovered Raph Koster's article titled Game Design vs UX Design and it obviously rung a bell for me. As a UX Designer it is indeed my goal and … Continue reading Game Design vs UX Design

Timmy, Johnny and Spike and the usage of personas in game design

October 13, 2016March 1, 2017Leave a comment

An important tool in the world of UX design is the persona. It is used to describe your user base by breaking them into groups and giving them key traits and names. The idea is to remind the designer or developer that they are building a product for someone other then themselves. It doesn't matter … Continue reading Timmy, Johnny and Spike and the usage of personas in game design

Twenty Years, Twenty Lessons

October 12, 2016March 1, 2017Leave a comment

This presentation from the lead designer on Magic the Gathering is fantastic. He shares highlights from 20 years of experience working on MtG. I personally love how so much of what he shares relates to the world of UX Design. He has a strong focus on how the users (players) will think of things and … Continue reading Twenty Years, Twenty Lessons

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  • Crazy Unicorns
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  • Eight kinds of fun
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