This fantastic post groups fun into 8 types. I love how this creates a lens to look through when designing a game...what type of fun am I trying to create? I wanted to catalog it here for future reference. They are: Sensory PleasureFantasyNarrativeChallengeFellowshipDiscoveryExpressionSubmission https://theangrygm.com/gaming-for-fun-part-1-eight-kinds-of-fun/ https://theangrygm.com/gaming-for-fun-part-1-eight-kinds-of-fun/ https://theangrygm.com/gaming-for-fun-part-1-eight-kinds-of-fun/ https://theangrygm.com/gaming-for-fun-part-1-eight-kinds-of-fun/
I am so pleased with how Shields Up! has been received and I am excited to say it is available via The Game Crafter for $9.99.
The reviews for Shields Up! are coming in and it really is fantastic to see the response. As a designer the most gratifying thing is to see that the reviewers are interpreting the game exactly as I had intended. One detail about the game that I really enjoy is that late in the game there … Continue reading Shields Up! Reviews!
I am so excited to say that the Kickstarter for Shields Up! has been up and running for a few days. It is actually being featured as a bundle of 3 micro games, all containing 18 cards. I can't wait to get this game out into the world. Even more so, I am eager to … Continue reading Shields Up! On Kickstarter now!
This session could, in my opinion, be titled Emotion Focused Game Design. In it the speaker talks about the different elements of the board game Burgle Bros and how he consider emotions as it relates to each element of the game. It is interesting to see how he considered the story arc, how emotion played … Continue reading Emotion Focused Game Design
I am really excited to be presenting at CrafterCon 2017 in Madison, Wisconsin! I have spoken at many events over the years, but I must say that I am more excited about this one then any previously. I have posted my presentation to SlideShare because it makes it easy to view. If you prefer, just … Continue reading A Crash Course in Graphic Design for Board Game Designers
I recently backed a game on Kickstarter called Visitor. This relatively simple game has an interesting mechanic where one person creates a rule, and the goal of the other players is to figure the rule out. The article linked to below is a write up from the designers about the process of shaping this game. … Continue reading Rule making game mechanic in Visitor